

- #How to play team fortress 2 non steam update#
- #How to play team fortress 2 non steam software#
- #How to play team fortress 2 non steam plus#
A map? A map is hundreds of meshes, at least, plus a multitude of other things that the client and server need to 'agree' on. All the effects a gun might have is handled by the server (the client must only display and send the commands). There are now fifty-one officially supported maps, some made by valve themselves, some made by community members and stamped with the "valve-approved!" stamp.ĭon't listen to folks who claim the advent of hats and their ilk caused the feature bloat: all a hat is is a single mesh. Team Fortress 2 launched with just 6 maps. The second reason is a drastic increase in the number of "official" maps. What's less obvious is that over those patches, there was a lot of new functionality TF2 now has to handle - there are now many more gameplay modes, including Training, Arena, King of the Hill, Payload, Payload Race, Medieval, Test, and real, capable (if not particularly brilliant) bots.
#How to play team fortress 2 non steam software#
The first is 3.5 years of software patches, fixes, and optimizations. There are two real reasons TF2 is larger today than it was at launch. they add up to around 2MB for the Portal 2 Pin. As far as I can tell, these files are all fairly small. Most servers set up by Valve, under the 'Casual' tab, are set at 24 players max. But if you do play on a sufficiently powerful computer, it should withstand the 34 player cap. It adds 4 models, possibly 1 physics file, 2-4 material files, and 1 backpack icon file. Team Fortress 2 was designed for this type of lag. Arena maps are typically smaller in size, while multi-stage maps (like Dustbowl, Goldrush, etc.) are typically larger.Įvery new hat in the game adds a number of files. unless you take out the training and item test maps, then the average size is 49MB. Valve ships 51 maps files: 48 are multiplayer maps, 2 are Training maps, and 1 is the Item Test map. Map files are stored uncompressed, despite Source understanding the Bzip2 compression algorithm.

There are also 11 compressed music files that are 128kbps 44Khz 16-bit Joint Stereo mp3 files. All non-music sound files are 44Khz, 16-bit mono wav files. The problem is that most things in Source games are uncompressed.
#How to play team fortress 2 non steam update#
This is a logical progression from the 4.85GB TF2 was at when update 119 was pushed a year ago. Of this, 3.68GB are shared files from Half-Life 2 and Orange Box games. The server size is much smaller.ġ0.5GB is correct. Note: This answer's numbers have been updated with numbers from the client sizes.
